The CRAS curriculum is laser-focused on what you need to know to begin your career in music, video game sound, broadcast audio, live sound, and audio for film and TV.
Get Hands-On Experience at CRAS
At CRAS you’ll learn how to use the same kind of gear found in professional studios around the world. Whether you’re into analog or digital recording, we can help you earn a well-rounded set of skills to prepare you for the audio recording industry.
The majority of the CRAS curriculum is dedicated to music and audio production. As a student, you will also be trained in practical and important aspects of broadcast, video game, film, television, and other audio media.
In only 11 months, you’ll learn all 5 focuses of the recording arts at CRAS
CRAS Course Outline
The CRAS MRP II Program focuses exclusively on what you need to know to begin your career in the recording arts.
CRAS Master Recording Program II (MRP II) is a 43.5 semester credit program, taught over 48 weeks. On-campus hands-on study consists of 36 weeks, and internships are completed over a 12-week period. Classes meet Monday through Friday for four hours per day. There are additional hours scheduled on Saturdays and/or Sundays.
Music Production I
MP100 — 8.5 Credits
Introduces students to the basic principles of audio recording and music production through classroom lecture, and hands on training, as well as guided and individual studio projects. Students learn about the principles of sound, signal flow, microphones, mic placement techniques, dynamics, large format consoles, and the entire recording process. Students must exhibit a working knowledge of audio concepts, facilities, and gear handling as a requirement for completion. Emphasis is on training for an entry-level position as an assistant engineer in a music production studio.
Music Production II
MP200 — 9 Credits
Introduces students to the Solid State Logic 4000 E/G+ series console and computer, including theoretical console and computer study, pre-production, tracking, overdubbing, and mix down sessions. Students will practice extensive signal flow overview through application classes and clinics. Students will continue to refine the skills necessary to obtain a job in the audio industry through advanced recording and mixing clinics, using analog and digital recording mediums, and adding skills like automation. MP200 also exposes students to Post Production and Commercial Production. Through hands-on applications, students will recreate all audio elements for film and television projects using professional production techniques designed to prepare them for a wide variety of recording industry employment options.
Music Production III
MP300 — 1.5 Credits
Introduces students to hybrid console technologies using the SSL AWS948 console and Pro Tools recording software. Students will engage in tracking, overdub, mixing, and mastering clinics. Clinics will start to introduce the concept of a “producer” into the room, providing students the most accurate real-world recording scenarios. MP300 classes will also teach students to start planning for internship and industry life, incorporating classes on personal networking, budgeting, and job interview techniques.
MT100 — 4 Credits
Multimedia Technologies exposes students to a variety of additional employment opportunities in the audio industry. Classes cover surround sound, audio for video games, and live broadcast audio. Once considered non-traditional audio subjects, Multimedia Technologies are quickly becoming the largest employment fields in the audio industry. Surround Sound classes give students a hands-on opportunity to learn about surround recording and mixing along with an emphasis on the fundamentals of encoding and decoding audio for multiple delivery formats, such as video games and Blu-Ray. Students will learn how to incorporate audio into video games using Audiokinetic’s Wwise audio engine. This industry standard software is used on video games by almost every major game company. Students will also be exposed to the fast paced world of live broadcast audio. All sound heard on sporting events, evening news shows, and talk shows is called broadcast audio. Students will use the Studer Vista mixing console along with RTS AZ Edit configuration software to create their own live video broadcast event.
Audio Business I
AB100 — 1 Credit
Offers students an overview of the music industry, including copyright law, publishing and song income, contracts, record production, record labels, scams and dangers, personal finance and many other industry-related topics.
Audio Business II
AB200 — 1 Credit
Continuing the concepts introduced in AB100, AB200 classes focus on a deeper examination of the audio industry. Includes in-depth study of songwriting, recording and other contracts. Also examines trademark law, practical application of copyright law, contracts for engineers, career planning, interview techniques, industry etiquette, industry-topic forums and discussions.
CT100 — 4.5 Credits
Provides students with a basic understanding of various technologies that are fundamental to many disciplines within audio production. Basic electronics, analog and digital audio, control protocols and fundamental computer and networking technologies will be explored in the context of audio production. Students will also see and use these systems in a variety of practical applications. During this course students will make extensive use of their laptop recording package, including Apple’s Logic Pro audio production software.
PT100 — 4.5 Credits
Utilizing the latest Pro Tools software, students will learn about session and system configurations, audio recording, track and file management, session navigation, and editing of dialog, music, and sound effects. Students will work with real-time and offline plug-in processing, mixing options and workflows, auxiliary sends and returns, session I/O management, automation, and mix finalization. PT100 is accompanied by three hands-on proficiencies where students will demonstrate the skills learned in a practical, real-world environment. Optionally, students can attempt another 5 certifications in Pro Tools outside of class time.
Live Sound I
LS100 — 1 Credits
Prepares students to function effectively in the live sound reinforcement field. Includes overviews of sound reinforcement, specific equipment, basic front-of-house and monitor system configurations, design and philosophy. Live Sound teaches students how to setup small club PA systems, churches, and even large concert arenas. Due to the loud nature of the Live Sound environment, hearing conservation and protection is covered extensively.
Live Sound II
LS200 — 1.5 Credits
Prepares students for complex issues in sound reinforcement via the use of state-of-the-art technology and concepts, such as spectral and FFT analysis, as well as shows control via multiple automation protocols. Also introduces the student to basic wireless transmission concepts and technology for wireless microphone, instrument, and monitor technologies. Students will use these tools for both music production and live theater applications.
IN200 — 7 Credits
Offers students the opportunity to obtain an internship at a facility of their choosing. Students on internship will apply their education to a variety of challenges ranging from facility support duties to working with clients. In preparation for internships, students will have classes and assignments focusing on resumes, interview techniques, internship etiquette, and industry networking.
All courses include Review and Final Examinations
Total Program Credit Hours: 43.5
Total Program Weeks: 48
- Recording Engineer
- Game Audio Designer
- Live Sound Engineer
- Audio Visual Technician
- Corporate Media Tech
- TV/Video Scoring Engineer
- TV/Video Scoring Engineer
- Broadcast Engineer
- Foley Engineer
- Board Operator
- Sound Effects Engineer
- Manufacturer’s Specialist
- Environmental Sound Designer
- A&R Operations Coordinator
- ProTools Engineer